![]() ![]() VertexAttribPointer ( 0, 3, VertexAttribPointerType. ArrayBuffer, IntPtr ( size ), data, BufferUsageHint. BindVertexArray ( arr ) let mutable data = let buffer : uint32 = GL. UseProgram ( programId ) let arr : uint32 = GL. subscribe ( fun _ -> let programId = loadShaders ( "SimpleVertexShader.vertexshader", "agmentshader" ) GL. no matter if i try to create a new project or try to import an already existing one: whenever i launch 5.3.0B5 i just get a progress bar for a couple of seconds, then unity crashes. SwapBuffers () module Main = let main _ = use window = new MyWindow () window. Default ) let initEvent = new Event () member gl. Default, "opengl-tutorial02", GameWindowFlags. DeleteShader ( fragmentShaderId ) programId type MyWindow () = inherit GameWindow ( 800, 600, GraphicsMode. Contamos con diferentes platillos de mariscos al igual que productos como son arrachera, molcajetes, hamburguesas, tacos, burritos, con nuestras. GetProgram ( programId, GetProgramParameterName. ActiveAttributes ) let uniformCount = GL. LinkProgram ( programId ) let attributeCount = GL. AttachShader ( programId, fragmentShaderId ) GL. AttachShader ( programId, vertexShaderId ) let fragmentShaderId = GL. Durante varios meses, se temió por la vida de Heichou, debido a que la explosión de la Lanza Trueno que provocó Zeke Jaeger -y que apenas vimos en el anime- lo dejó fuera del manga al menos. CreateProgram () let vertexShaderId = GL. ![]() Open System open System.IO open OpenTK open OpenTK.Graphics open 4 module Shaders = let loadShaders ( vFile : string, fFile : string ) = let programId = GL. ![]()
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